TDSS TalesTales of Albion
Tale 30 · The Founding

The Lost Blade

A tale of Svartmyr, The Wandering Bastion

A boy with a rusted sword asks the Wandering Bastion to save his village. Svartmyr hands him a staff and teaches him to stand.

Themes
AdversaryBandits
Length954 words
Svartmyr Renn

Narrated on the audiobook channel.

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The tavern was noisy, filled with the sounds of clinking mugs, raucous laughter, and the occasional outburst of a drunken argument. In the corner sat a man apart from the chaos, a figure who seemed at odds with the dim, smoke-filled room. Svartmyr, The Wandering Bastion, leaned back in his chair, his massive frame dominating the shadows. His glaive rested against the wall beside him, its rune-carved blade catching the faint flicker of the hearth fire.

His auburn beard was thick, and his bald head gleamed faintly in the low light. He surveyed the room with piercing eyes, a faint smirk playing on his lips as he observed the revelry. But his mind was elsewhere, drifting between the faces he had met and the lives he had touched—some saved, others lost.

"You're not drinking," a voice interrupted his thoughts.

Svartmyr turned his head lazily to see a young man standing awkwardly beside his table. Barely more than a boy, he held a battered sword that shook in his trembling hand. His wide eyes were filled with equal parts fear and determination.

"I need your help," the boy said, his voice cracking.

A Plea for Guidance

Svartmyr gestured to the empty chair across from him. "Sit," he said simply, his deep voice cutting through the din of the tavern.

The boy hesitated but obeyed, placing his sword on the table. It was a poor thing, rusted and dull, the blade more a hazard to its wielder than to any enemy.

"What’s your name?" Svartmyr asked, leaning forward slightly.

"Renn," the boy stammered. "My village... it’s under attack. Bandits. They’ve taken everything, and... and I don’t know what to do."

Svartmyr raised an eyebrow. "So you thought to come here and ask me? Why?"

Renn’s gaze faltered, but he found his courage. "Because you’re a legend. They say you can turn cowards into warriors. That you’ve never run from a fight."

Svartmyr leaned back, his smirk fading into a contemplative expression. He regarded the boy for a long moment before speaking. "Tell me, Renn, why do you want to fight?"

"To protect my home," the boy replied without hesitation.

Svartmyr’s eyes narrowed. "And what happens when you fail? When the bandits kill you, and your home still burns? What then?"

Renn swallowed hard, his knuckles white as he gripped the edge of the table. "Then I die knowing I tried."

The smirk returned, faint but approving. "Not bad, kid. Not bad."

The Path of Purpose

The next morning, the two stood on the edge of the forest leading to Renn’s village. Svartmyr had agreed to help, though not in the way the boy had expected.

"You want to fight?" Svartmyr said, tossing the boy a sturdy staff. "Then learn to stand first."

Renn stared at the staff in confusion. "But I need to—"

"You need to stop whining," Svartmyr interrupted. His voice was sharp, but not unkind. "A blade in the hands of a fool is just another way to die. If you can’t hold your ground, you’re nothing but fodder."

Over the course of the day, Svartmyr drilled Renn relentlessly. The boy stumbled, fell, and complained, but each time he rose, a little steadier than before. Svartmyr’s methods were harsh—he barked orders, pointed out flaws, and refused to sugarcoat the truth—but he also offered rare moments of encouragement.

"Good," he said after one particularly brutal drill. "You’re starting to look like someone worth saving."

The Test

By nightfall, they reached the outskirts of the village. Smoke curled into the sky, and distant shouts echoed through the trees. Renn’s hands shook as he clutched his staff, but his stance was firm.

"Stay here," Svartmyr ordered, his tone leaving no room for argument. He strode forward, his glaive gleaming faintly in the moonlight.

The bandits barely saw him coming. Svartmyr moved like a storm, his glaive carving arcs of destruction through their ranks. His strikes were precise, each blow calculated to incapacitate rather than kill. He fought not for glory but for purpose, each movement a testament to his control and resolve.

Renn watched from the shadows, his fear warring with a newfound determination. When a stray bandit broke through the chaos and charged toward him, Renn didn’t falter. He raised his staff and met the attack head-on, the sound of wood against steel echoing through the night.

The Lesson

By dawn, the village was free. The surviving bandits had fled, and the villagers emerged from their hiding places, their faces filled with gratitude. Svartmyr stood in the center of the square, his glaive resting on his shoulder. Renn approached him, battered but unbroken, his staff still clutched tightly.

"I did it," the boy said, his voice filled with equal parts wonder and exhaustion.

Svartmyr nodded. "You stood. That’s more than most would do."

Renn hesitated, then asked, "Why did you help me?"

For a moment, Svartmyr’s expression softened, his eyes distant. "Because once, someone helped me," he said quietly. "They saw something in me when I didn’t. And because it’s what I do, kid. I make people stand."

As the villagers gathered around, offering thanks and praise, Svartmyr turned to leave. Renn called after him, "Will I see you again?"

Svartmyr paused, glancing back with a faint smirk. "Maybe. If you stand long enough."

And with that, he vanished into the forest, leaving behind a village no longer afraid and a boy who had discovered his purpose.

Epilogue

Renn would go on to become a protector of his village, his staff eventually replaced by a well-worn blade. But he never forgot the lessons of the wandering warrior who had taught him to stand, nor the quiet truth Svartmyr carried: that purpose was not something given, but something found—and once found, it had to be lived, no matter the cost.